To actually download and play the game

I realised that the link to the download page wasn’t anywhere on the front page. I’ve added it to the side menu and for even easier convenience, here it is: http://tfm.sofoxcentral.com/wiki/doku.php?id=download_and_play

It has Windows and Linux binaries as well as source code.

Posted in Uncategorized | Leave a comment

The Flight of the Maxima v0.4.0 released!

Well after hard work and many changes, The Flight of the Maxima v0.4.0 has been released! Binaries for Windows and Linux can be downloaded here.
Unfortunately due to Allegro problems, we currently don’t have a Mac version. We’re working to fix this (see below). Also, if you have trouble with the binaries let us know.

For those new, The Flight of the Maxima, is a role playing game where a scientist in the future gets accidentally transported to a place that seems very behind the times, it’s a medieval world but something isn’t quite right. The game features massive open worlds, huge amounts of characters to interact with, and a lot of both mini tasks and major quests as you travel across the land to figure out where you are, what’s going on and possibly even find a way home. Or you can just accept things as they are and just mess around attacking priests and the like, your choice. More information can be found here.

The latest release includes countless bug fixes, quest development, and more graphics abstraction. Currently the game has several hours of playability in it, a central quest that has a sizable quantity of it implemented, and large areas that you can fully interact with.

For v0.4.1, we aim to elimate the final bugs to allow the main game to run on SDL without Allegro. This will faciliate building a Mac version.
For v0.5, we aim to have the main quest fully completable.

Posted in Uncategorized | Leave a comment

Save/Load UI needs a makeover!

Any UI designers out there?

In fact, anyone who can put together something even remotely nice looking for a GUI?

You see, we’ve got a problem:

As you can see, it’s not the worst save dialog in the world, but it would be really nice to have a mockup to guide visual aesthetic.

Posted in Uncategorized | 2 Comments

Updated Windows executable

Since it was getting a little crowded in the initial post, I figured I should probably do a new one for updates.

win32-2011-06-05.zip

…this fixes an engine bug with the pathfinder and probably a couple of other things as well that I’ve forgotten about.

Note that this is just an update of the executables – you will still need the game data from here if you’re installing from scratch. Just download the game data, and overwrite it with the newer files.

-JPM

Posted in Uncategorized | Leave a comment

Windows Executable Available

EDIT2 (June 4th): Binary updated again. Fixes upcoming problems.

EDIT: Binary has been updated as of right now to resolve crashes and Jpeg error.

Thanks to JP, we now have a Windows version of The Flight of the Maxima that you can download and play without hassle!

The download is here!

If you want to start in windowed mode, either run from command line with “-window” after the game name, or edit game.ini and add ” -window” right after “-game tfm” (with space separating them).

Let us know what you think, even “obvious” stuff. There’s probably a lot of stuff we’ve gotten used to, and your feedback will help us make the game even better.

Posted in Uncategorized | 4 Comments

Stolen Nap

So I was playing around in TFM the other night, strolling around the central town of New Highworth looking for any glitches as a result of the recent graphics layer changes, when I discovered I could pick up people’s beds. Since joining the project there’s still a lot that I don’t know about what’s already been done in the game, so having discovered this I made the most logical decision I could and stole beds from everybody in the town and placed them in the village square.

I then waited for nightfall.

A Screenshot showing a large amount of beds centered in the open air with some people sleeping them at night

I feel like I brought the community together! They all came to the square and slept soundly… except the few who kept bugging me… maybe because I took their beds I dunno.

 

Purely in the interests of bug fixing, I continued stealking peoples beds. I one instance I took the Governors’ bed. As night fell, I stood defiantly there in the village square, watching as the Governor came out of the prison having spent his working day convicting people to imprisonment and death. Anxious to meet my fate, I walked up to him, he walked up to me and… disappeared.

Confused, I checked my inventory and found that while I was still holding the Governor’s bed, the bed itself now held the Governor himself who was sleeping soundly. Unsure what to do with him, I conversed with JP online who suggested, purely in the interest of checking bugs, that I drop the bed in the river. I couldn’t do that, more due to the game telling me I couldn’t rather than any internal moral quandary on my behalf.

We did however manage to find a leprechaun who slept in a sack and after picking up the sack with him still in it, threw it in the river. He seemed to spend the rest of the night sleeping quite comfortably underwater and by morning, the sack had floated to the top of the river and the leprechaun stood there on his sleeping sack floating island, looking out at the coastline so near and yet so far… and stood there for the rest of the day until nightfall when he crawled back into the sack and fell asleep once again.

 

So overall, a good session of game testing!

Regrettably, the “carry the sleeping item containing a sleeping person” bug has now been fixed, so I can no longer try to make lame puns with the word “knapsack.”

Posted in Uncategorized | 3 Comments

The Initial Post

This is the Official blog of the open source roleplaying video game The Flight of the Maxima. The Wiki can be found here where you can get all the info on it.

This is the development blog, where we’ll be posting updates on how the game is progressing and any new and events related to the game.

If you want to help bring this incredible game to completion, check out the How can I help? section. Any help you could give us, no matter how small, would be really appreciated and bring this game closer to completion so it can be enjoyed by many others.

As it stands, the game has many awesome and cool story parts, locations and features implemented along with several hours playing time before you even hit an unfinished section. Feel free to just download and play the game for your own enjoyment, after all, people enjoying playing the game is why we’re making it in the first place.

Posted in Uncategorized | 2 Comments